If the workshop does become profitable, you still have a bit of a hole to climb out of. You need current capital to be above initial capital. Once this happens, you'll get a payout of 20% of the amount above initial capital. So if initial = 10000 and current = 11000, you'll receive 200 per day. Keep in mind, wood workshops are generally lower A good workshop should be making around 200 denars per day, apparently, but 300+ or even 400+ are possible. In my current game, that is getting close to 200 days, I've found that the price of grain has gone completely through the floor and that breweries are good almost anywhere. Your workshop convert some ressources into goods and sell them. If you multiply the workshops without multiplying the ressources, you end up not getting more money. And as we can't easily double or triple the ressources, multiples of the same workshops in the same town are indeed a waste of money and time. 5. federally • Mercenary • 4 yr. ago. Subscribe to downloadWorkshops Advanced. Subscribe. Description. Improve your workshop experience by making managing them easier and more engaging. Fully customizable. Save compatible. Although this mod offers multiple ways to increase your profit, it is not an instant more profit mod. That's more than enough for 1-2 workshops. Not to mention quest to hunt brigands + hideout + loot is about 10k. It's not game fault, but it should be more stable/predictable. Caravan that's fastest party on world map shouldn't get caught by 4.0 speed bandit party. Yes, supply/demand does make sense, problem however is the impact it has. actually no. i have 3 workshop, 2 smithy and 1 tannery. all of which doesnt really making me any money. If you buy either completely or mostly the stock of tools (smithies) or leather (tannery) you will see them make more money the next few days, which shows you what the likely problem is, too low price for the outgoing product due not enough demand (caravans/city consumption) without player workshops are somehow tied to surrounding villages providing raw materials, e.g. Onira -> Silver - Silversmith (1 village) or Pen Cannoc -> Clay - Pottery Shop (2 villages), chances are the workshop will be profitable, or u can actively source cheaper raw materials and sell that to the town which will lower production cost or sell end product at towns which commands a higher price, war/siege Ah I see depending on the city your in (you need to make sure it's actually both rich and making money) it should take a little while of in game time to reach the 200 mark. Your workshop gets its supplies from the town it exists in. So, you technically can supply it -- sell the hardwood to the town in the trade menu. .

mount and blade 2 workshop not making money